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Practical Assignment #1 (Surface Rendering)



Assignment presentation
  • Share screenshots presenting your assignment, the video and the link to your GIThub repo through this form.
  • The practical assignment has to reside in a branch named PA1.
Prerequisites
  • The credit module is based on WebGL interface brought in JS language.
  • The suggested IDE for JavaScript is VisualStudio Code.
  • Live Server extension for Visual Studio Code
How to start
Use a skeleton WebGL project: Project as a fast way to start (branch PA1).
https://webglfundamentals.org is a comprehensive resource for studying WebGL protocol.

Link to handbook
The book of surfaces (the password is vggi)

Requirements
  • Basing on the skeleton project add a new js script file containing Model object.
  • Model object has to draw the surface wireframe as two sets of vertices: a set of U polylines and a set of V polylines.
  • Figure out your order number in a list of the group you study at in campus system, that is your variant
  • Render wire-frame model representing analytical surface using WebGL as per individual variant. Publish surface params as GUI sliders to make them controllable by users.
  • Create a screenshot showing the result
  • Create a 2 minute video where you describe the data structure you used to hold vertices for U and V curves.
Supplementary material
  • The document describing the difference between OpenGL and OpenGL ES implementations: Document
  • The document describing details of the modules operation in JavaScript: Document
Variants
TP-z51mp
  • Chagovets O. Surface of Revolution with Damping Circular waves
  • Kandaurov S. Surface of Revolution "Wellenkugel"




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