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Calculation & Graphics Work (Texture mapping with MIP levels)

Assignment presentation Share screenshots presenting your assignment, the video and the link to your GIThub repo through  this form . The practical assignment has to reside in a branch named CGW. Texturing with MIP mapping Implement surface texturing with MIP levels for the surface you have started working on. Resources     The project we started to code at the lecture is here  WebGL (branch PA3 ) Requirements Prepare the collection of texture levels with descending resolution having numbers overlaid on top. Alternatively, use images having different color for every image level. Numbers (colors) make MIP level selection mechanism evident. Upload MIP levels one by one to GPU memory. JavaScript prevents loading textures from local disk drive. Either load textures from internet resource or generate texture image on the fly. Find the zoom level where several levels can be easily seen  when preparing  screenshots. ...
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